Playstyle
30 games
Playstyle radar
30 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
30 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Not a priority
Strengths
Objective damage / min
182 vs 99
88 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
Turret plates / game
8.4 vs 6.4
74 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Ally saves / game
5.38 vs 0.63
96 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among supports, objectives leads at 73 of 100, built on 181 objective damage a minute and 8.3 turret plates a game. Aggression trails at 44, with 48% kill participation. That is the Enchanter trade: aggression is not where this class wins games.
Among supports