Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
82
of 100
Farming
CS pace, gold income and early-lane farm
76
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
12 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for top laners. The strengths below are where the margin is widest.
Strengths
Solo kills / game
5.7 vs 2.9
100 of 100 against Yone players, and it matters: the better half of Yone top laners wins 63% of games, the other half 38%.
Damage / min
1239 vs 877
100 of 100 against Yone players, and it matters: the better half of Yone top laners wins 63% of games, the other half 38%.
Gold / min
514 vs 437
100 of 100 against Yone players, and it matters: the better half of Yone top laners wins 70% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 78 of 100, built on 5.7 CS a minute and 54.4 CS at 10 min. Survivability trails at 29, with 14% time spent dead.
Among top laners