Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
65
of 100
Damage
Damage per minute and share of the team's damage
81
of 100
Frontline
Damage soaked and mitigated for the team
27
of 100
Utility
Healing, shielding and lockdown for allies
11
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
7.9 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Damage / min
1917 vs 1513
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Kills / min
0.75 vs 0.56
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.73 vs 2.00
76 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, damage leads at 81 of 100, built on 25% team damage share and 1917 damage a minute. Utility trails at 11, with 5.6 immobilizations a game.
Among ARAM players
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.