Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
51
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Frontline
Damage soaked and mitigated for the team
50
of 100
Utility
Healing, shielding and lockdown for allies
89
of 100
Mechanics
Skillshots landed and dodged, casting tempo
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
17 gamesAggressionStart here
Multikills / game
1.47 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
73% vs 68%
74 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Heals + shields / min
332 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
332 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 89 of 100, built on 332 heals + shields a minute and 332 ally heal + shield a minute. Survivability trails at 48, with 0.57 deaths a minute.
Among ARAM players
ARAM players with above-median multikills a game win 55% of games; below it, 46%.