Playstyle
50 games
Playstyle radar
50 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
23
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Frontline
Damage soaked and mitigated for the team
28
of 100
Utility
Healing, shielding and lockdown for allies
82
of 100
Mechanics
Skillshots landed and dodged, casting tempo
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
50 gamesDamageStart here
Damage / min
813 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.23 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.36 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Time spent dead
19% vs 23%
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Heals + shields / min
390 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Ally heal + shield / min
390 vs 31
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 82 of 100, built on 390 heals + shields a minute and 390 ally heal + shield a minute. Damage trails at 0, with 11% team damage share.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 639, in your losses 919 · 19W 31L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.18, in your losses 0.27 · 19W 31L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 0.42, in your losses 0.32 · 19W 31L