Playstyle
24 games
Playstyle radar
24 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
14
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
24 gamesObjectivesStart here
Objective damage / min
36 vs 79 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.1 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Kill participation
48% vs 59% typical
Be at every fight your team takes; a support's value is presence.
Not a priority
Strengths
Vision score / min
3.03 vs 2.70
75 of 100 against Nami players, and it matters: the better half of Nami supports wins 55% of games, the other half 45%.
Wards cleared / game
11.9 vs 7.2
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 53% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 79 of 100, built on 0.17 deaths a minute and 7% time spent dead. Damage trails at 4, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Nami supports with above-median objective damage a minute win 76% of games; below it, 25%.
In your wins 43, in your losses 47 · 14W 10L
Nami supports with above-median epic monsters a game win 81% of games; below it, 35%.
In your wins 1.5, in your losses 0.2 · 14W 10L
Nami supports with above-median kill participation win 55% of games; below it, 46%.
In your wins 45%, in your losses 38% · 14W 10L