Playstyle radar
29 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
90
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
88
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
84
of 100
What to work on
29 gamesVisionStart here
Wards cleared / game
0.9 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 1.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
40% vs 43% typical
Rotate toward fights as they start and finish the kills your team sets up.
Strengths
Objective damage / min
529 vs 352
100 of 100 against Master+ Ryze players, and it matters: the better half of Ryze mid laners wins 72% of games, the other half 20%.
Turret plates / game
12.6 vs 8.8
93 of 100 against Master+ Ryze players, and it matters: the better half of Ryze mid laners wins 73% of games, the other half 20%.
Deaths / min
0.14 vs 0.18
81 of 100 against Master+ Ryze players, and it matters: the better half of Ryze mid laners wins 65% of games, the other half 27%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 93 of 100, built on 9.3 CS a minute and 86.0 CS at 10 min. Vision trails at 32, with 0.9 wards cleared a game.
Among mid laners
Ryze mid laners with above-median wards cleared a game win 52% of games; below it, 44%.
In your wins 1.1, in your losses 0.7 · 16W 13L
Ryze mid laners with above-median control wards a game win 51% of games; below it, 44%.
In your wins 0.0, in your losses 0.0 · 16W 13L
Ryze mid laners with above-median kill participation win 50% of games; below it, 43%.
In your wins 40%, in your losses 39% · 16W 13L