Playstyle
16 games
Playstyle radar
16 gamesCompared with Platinum bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
16 gamesFarmingStart here
CS / min
7.8 vs 8.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
4.8 vs 9.4 typical
Push for plates after a won trade instead of resetting.
Vision
Wards cleared / game
1.9 vs 3.6 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.18 vs 0.23
81 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 71% of games, the other half 30%.
Time spent dead
8% vs 10%
75 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 67% of games, the other half 34%.
Kill participation
54% vs 48%
74 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 57% of games, the other half 44%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among bot laners, survivability leads at 74 of 100, built on 0.16 deaths a minute and 8% time spent dead. Vision trails at 24, with 1.4 wards cleared a game.
Among bot laners
Yunara bot laners with above-median CS a minute win 64% of games; below it, 37%.
Yunara bot laners with above-median turret plates a game win 83% of games; below it, 23%.
Yunara bot laners with above-median wards cleared a game win 57% of games; below it, 46%.