Playstyle
30 games
Playstyle radar
30 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
30 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
12.3 vs 8.5
95 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Objective damage / min
452 vs 315
83 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among mid laners, objectives leads at 63 of 100, built on 12.8 turret plates a game and 407 objective damage a minute. Vision trails at 32, with 0.3 control wards a game.
Among mid laners
Emerald mid laners with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 11%, in your losses 15% · 15W 15L
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
In your wins 0.20, in your losses 0.29 · 15W 15L
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.
In your wins 0.2, in your losses 0.4 · 15W 15L