Playstyle
23 games
Playstyle radar
23 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
50
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
23 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 8% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Vision score / min
0.67 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
12.9 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 55 of 100, built on 0.21 deaths a minute and 11% time spent dead. Damage trails at 38, with 714 damage a minute.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median first blood rate win 57% of games; below it, 48%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.