Playstyle
17 games
Playstyle radar
17 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
33
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
83
of 100
Utility
Healing, shielding and lockdown for allies
65
of 100
Mechanics
Skillshots landed and dodged, casting tempo
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
17 gamesDamageStart here
Damage / min
1170 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
0.94 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Immobilizations / game
47.4 vs 26.4
85 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots hit / min
3.1 vs 2.2
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2677 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 83 of 100, built on 2677 damage mitigated a minute and 22% damage taken share. Damage trails at 22, with 1170 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.