Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
11 gamesAggressionStart here
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Turret plates / game
15.9 vs 10.4
100 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Objective damage / min
575 vs 403
87 of 100 against top laners, and it matters: the better half of Platinum top laners wins 72% of games, the other half 27%.
Gold / min
463 vs 412
85 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 66 of 100, built on 462 gold a minute and 7.0 CS a minute. Vision trails at 29, with 0.0 control wards a game.
Among top laners
Platinum top laners with above-median first blood rate win 57% of games; below it, 49%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.
Platinum top laners with above-median control wards a game win 53% of games; below it, 49%.