Playstyle
10 games
Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
48
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Frontline
Damage soaked and mitigated for the team
85
of 100
Utility
Healing, shielding and lockdown for allies
67
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
0
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.95 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
35% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Immobilizations / game
48.0 vs 26.4
86 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
7.0 vs 3.5
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2433 vs 1333
93 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 85 of 100, built on 2433 damage mitigated a minute and 23% damage taken share. Survivability trails at 0, with 35% time spent dead.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.