Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
14 gamesDamageStart here
Damage / min
597 vs 801 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.0 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.28 vs 0.35 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Time spent dead
8% vs 12%
98 of 100 against Briar players, and it matters: the better half of Briar junglers wins 72% of games, the other half 30%.
Deaths / min
0.16 vs 0.24
92 of 100 against Briar players, and it matters: the better half of Briar junglers wins 75% of games, the other half 26%.
CS / min
7.2 vs 6.7
77 of 100 against Briar players, and it matters: the better half of Briar junglers wins 69% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 79 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 28, with 597 damage a minute.
Among junglers
Briar junglers with above-median damage a minute win 60% of games; below it, 41%.
Briar junglers with above-median solo kills a game win 60% of games; below it, 46%.
Briar junglers with above-median kills a minute win 66% of games; below it, 35%.