Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
11 gamesVisionStart here
Vision score / min
0.54 vs 0.87 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Turret plates / game
7.8 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Time spent dead
7% vs 10%
86 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 64% of games, the other half 33%.
Kills / min
0.24 vs 0.17
83 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 61% of games, the other half 36%.
Deaths / min
0.14 vs 0.20
80 of 100 against Gnar players, and it matters: the better half of Gnar top laners wins 67% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 84 of 100, built on 8% time spent dead and 0.17 deaths a minute. Vision trails at 13, with 0.75 vision score a minute.
Among top laners
Gnar top laners with above-median vision score a minute win 52% of games; below it, 45%.
Gnar top laners with above-median turret plates a game win 75% of games; below it, 26%.
Gnar top laners with above-median control wards a game win 53% of games; below it, 46%.