Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
14 gamesDamageStart here
Damage / min
455 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
226 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
7% vs 11%
93 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Deaths / min
0.15 vs 0.21
84 of 100 against top laners, and it matters: the better half of Platinum top laners wins 67% of games, the other half 32%.
CS / min
8.1 vs 6.9
92 of 100 against top laners, and it matters: the better half of Platinum top laners wins 57% of games, the other half 42%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 54 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 23, with 19% team damage share.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.