Playstyle
33 games
Playstyle radar
33 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
What to work on
33 gamesObjectivesStart here
Turret plates / game
4.5 vs 6.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
73 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.04 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 9%
84 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Deaths / min
0.17 vs 0.22
77 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Ally saves / game
6.52 vs 0.83
100 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 77 of 100, built on 7% time spent dead and 0.17 deaths a minute. Objectives trails at 37, with 91 objective damage a minute.
Among supports
Emerald supports with above-median turret plates a game win 77% of games; below it, 23%.
In your wins 8.8, in your losses 2.7 · 11W 22L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 132, in your losses 71 · 11W 22L
Emerald supports with above-median kills a minute win 54% of games; below it, 44%.
In your wins 0.08, in your losses 0.07 · 11W 22L