Playstyle
60 games
Playstyle radar
60 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
7
of 100
last 60season162 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
16% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.17 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Turret plates / game
15.5 vs 11.8
84 of 100 against Jax players, and it matters: the better half of Jax top laners wins 73% of games, the other half 30%.
Objective damage / min
642 vs 536
72 of 100 against Jax players, and it matters: the better half of Jax top laners wins 74% of games, the other half 26%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 70 of 100, built on 15.3 turret plates a game and 628 objective damage a minute. Survivability trails at 5, with 16% time spent dead.
Among top laners
Jax top laners with fewer deaths a minute than the median win 68% of games; with more, 32%.
This season, in your wins 0.26, in your losses 0.35 · 78W 84L
Jax top laners with less time spent dead than the median win 65% of games; with more, 35%.
This season, in your wins 14%, in your losses 18% · 78W 84L
Jax top laners with above-median kills a minute win 64% of games; below it, 36%.
This season, in your wins 0.22, in your losses 0.14 · 78W 84L