Playstyle
14 games
Playstyle radar
14 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
66
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Frontline
Damage soaked and mitigated for the team
37
of 100
Utility
Healing, shielding and lockdown for allies
65
of 100
Mechanics
Skillshots landed and dodged, casting tempo
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.62 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
25% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Not a priority
Strengths
Ability casts / min
11.9 vs 9.6
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
44.6 vs 26.4
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots hit / min
3.5 vs 2.2
82 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, mechanics leads at 68 of 100, built on 3.5 skillshots hit a minute and 11.9 ability casts a minute. Survivability trails at 36, with 0.62 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.