Playstyle
36 games
Playstyle radar
36 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
36 gamesVisionStart here
Vision score / min
0.64 vs 0.72 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Epic monsters / game
1.8 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
Deaths / min
0.16 vs 0.21
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
9% vs 11%
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 77 of 100, built on 0.16 deaths a minute and 8% time spent dead. Aggression trails at 48, with 1.6 solo kills a game.
Among mid laners
Diamond mid laners with above-median vision score a minute win 52% of games; below it, 44%.
In your wins 0.82, in your losses 0.60 · 20W 16L