Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
24
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
1.4 vs 4.0 typical
Push for plates after a won trade instead of resetting.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
First blood rate
14% vs 6%
74 of 100 against junglers, and it matters: the better half of Gold junglers wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
An even profile among junglers: farming peaks at 31 while survivability sits at 19, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with above-median turret plates a game win 76% of games; below it, 28%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.