Playstyle
50 games
Playstyle radar
50 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
35
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Frontline
Damage soaked and mitigated for the team
95
of 100
Utility
Healing, shielding and lockdown for allies
73
of 100
Mechanics
Skillshots landed and dodged, casting tempo
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
50 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1268 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Immobilizations / game
49.8 vs 26.4
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2822 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage taken share
25% vs 20%
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 95 of 100, built on 2822 damage mitigated a minute and 25% damage taken share. Damage trails at 22, with 16% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.62, in your losses 0.66 · 35W 15L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
In your wins 25%, in your losses 26% · 35W 15L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1319, in your losses 1151 · 35W 15L