Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
2.0 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.63 vs 0.92 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.42 vs 0.26
100 of 100 against junglers, and it matters: the better half of Platinum junglers wins 63% of games, the other half 36%.
Gold / min
532 vs 451
100 of 100 against junglers, and it matters: the better half of Platinum junglers wins 69% of games, the other half 30%.
Turret plates / game
7.3 vs 4.1
94 of 100 against junglers, and it matters: the better half of Platinum junglers wins 76% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 70 of 100, built on 0.38 kills a minute and 30% first blood rate. Vision trails at 26, with 2.1 wards cleared a game.
Among junglers
Platinum junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Platinum junglers with above-median vision score a minute win 54% of games; below it, 45%.