Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
35
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Frontline
Damage soaked and mitigated for the team
100
of 100
Utility
Healing, shielding and lockdown for allies
80
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.66 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
26% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Damage
Damage / min
1195 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Not a priority
Strengths
Immobilizations / game
49.5 vs 26.4
89 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
158 vs 31
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2725 vs 1333
100 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 100 of 100, built on 2725 damage mitigated a minute and 26% damage taken share. Damage trails at 17, with 15% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
This season, in your wins 0.61, in your losses 0.70 · 34W 33L
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
This season, in your wins 24%, in your losses 28% · 34W 33L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
This season, in your wins 1100, in your losses 1249 · 34W 33L