Playstyle
13 games
Playstyle radar
13 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Frontline
Damage soaked and mitigated for the team
38
of 100
Utility
Healing, shielding and lockdown for allies
92
of 100
Mechanics
Skillshots landed and dodged, casting tempo
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
76
of 100
What to work on
13 gamesAggressionStart here
Kills / min
0.34 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Damage
Damage / min
1342 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Multikills / game
0.92 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Deaths / min
0.46 vs 0.56
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Ability casts / min
13.5 vs 9.6
92 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Kill participation
72% vs 68%
70 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, utility leads at 92 of 100, built on 350 heals + shields a minute and 350 ally heal + shield a minute. Damage trails at 30, with 17% team damage share.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.