Playstyle
46 games
Playstyle radar
46 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Frontline
Damage soaked and mitigated for the team
32
of 100
Utility
Healing, shielding and lockdown for allies
90
of 100
Mechanics
Skillshots landed and dodged, casting tempo
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
46 gamesAggressionStart here
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.13 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Kill participation
76% vs 68%
92 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Ability casts / min
11.9 vs 9.6
75 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
46.2 vs 26.4
83 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among ARAM players, utility leads at 90 of 100, built on 236 heals + shields a minute and 236 ally heal + shield a minute. Frontline trails at 32, with 17% damage taken share.
Among ARAM players
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.55, in your losses 0.42 · 26W 20L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.23, in your losses 1.00 · 26W 20L