Playstyle
47 games
Playstyle radar
47 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
47 gamesAggressionStart here
Solo kills / game
1.3 vs 2.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
CS at 10 min
63.0 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Time spent dead
9% vs 11%
80 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Deaths / min
0.17 vs 0.22
75 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Kill participation
40% vs 36%
71 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 73 of 100, built on 9% time spent dead and 0.18 deaths a minute. Damage trails at 33, with 723 damage a minute.
Among top laners
top laners with above-median solo kills a game win 61% of games; below it, 43%.
In your wins 1.7, in your losses 0.9 · 26W 21L
top laners with above-median kills a minute win 63% of games; below it, 37%.
In your wins 0.18, in your losses 0.10 · 26W 21L
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
In your wins 58.5, in your losses 59.3 · 26W 21L