Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
12 gamesDamageStart here
Damage / min
764 vs 971 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
339 vs 472 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
8.8 vs 12.8 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Epic monsters / game
1.2 vs 0.6
85 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 67% of games, the other half 38%.
First blood rate
40% vs 14%
100 of 100 against Illaoi players, and it matters: the better half of Illaoi top laners wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 11% time spent dead. Vision trails at 22, with 0.0 control wards a game.
Among top laners
Illaoi top laners with above-median damage a minute win 58% of games; below it, 42%.
Illaoi top laners with above-median objective damage a minute win 72% of games; below it, 28%.
Illaoi top laners with above-median turret plates a game win 72% of games; below it, 30%.