Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
67
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
11 gamesAggressionStart here
Solo kills / game
0.8 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Turret plates / game
4.4 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
215 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Epic monsters / game
1.4 vs 0.9
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 75% of games, the other half 38%.
First blood rate
20% vs 8%
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Kill participation
55% vs 43%
100 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 71 of 100, built on 1.67 vision score a minute and 4.3 control wards a game. Objectives trails at 24, with 3.5 turret plates a game.
Among mid laners
Diamond mid laners with above-median solo kills a game win 60% of games; below it, 41%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.