Playstyle
22 games
Playstyle radar
22 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Utility
Healing, shielding, lockdown and saves for allies
26
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
22 gamesVisionStart here
Vision score / min
2.00 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
65 vs 90 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 55 of 100, built on 8% time spent dead and 0.22 deaths a minute. Damage trails at 20, with 260 damage a minute.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.