Playstyle
24 games
Playstyle radar
24 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
34
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Frontline
Damage soaked and mitigated for the team
24
of 100
Utility
Healing, shielding and lockdown for allies
46
of 100
Mechanics
Skillshots landed and dodged, casting tempo
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
85
of 100
What to work on
24 gamesAggressionStart here
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.1 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Deaths / min
0.43 vs 0.56
88 of 100 against ARAM players, and it matters: the better half of ARAM players wins 62% of games, the other half 38%.
Time spent dead
19% vs 23%
80 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among ARAM players, survivability leads at 85 of 100, built on 0.43 deaths a minute and 19% time spent dead. Frontline trails at 24, with 17% damage taken share.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
In your wins 66%, in your losses 58% · 14W 10L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 9.2, in your losses 6.6 · 14W 10L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.60, in your losses 0.34 · 14W 10L