Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
17 gamesDamageStart here
Damage / min
535 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.6 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Objectives
Objective damage / min
197 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 63 of 100, built on 0.20 deaths a minute and 9% time spent dead. Damage trails at 26, with 554 damage a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.