Playstyle
24 games
Playstyle radar
24 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
45
of 100
Damage
Damage per minute and share of the duo's damage
56
of 100
Frontline
Damage soaked and mitigated for the duo
42
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
48
of 100
Mechanics
Skillshots landed and dodged
54
of 100
What to work on
24 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
27.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
18 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
18 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 56 of 100, built on 12% team damage share and 1632 damage a minute. Utility trails at 27, with 18 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 42.4, in your losses 12.2 · 12W 12L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 14, in your losses 22 · 12W 12L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 14, in your losses 22 · 12W 12L