Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
13
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.14 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
536 vs 780 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.13 vs 0.09
75 of 100 against Ivern players, and it matters: the better half of Ivern junglers wins 59% of games, the other half 45%.
Damage / min
490 vs 343
87 of 100 against Ivern players, and it matters: the better half of Ivern junglers wins 57% of games, the other half 48%.
Solo kills / game
0.5 vs 0.2
73 of 100 against Ivern players, and it matters: the better half of Ivern junglers wins 55% of games, the other half 51%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 48 of 100, built on 1.24 vision score a minute and 4.3 wards cleared a game. Farming trails at 5, with 1.2 CS at 10 min.
Among junglers
Ivern junglers with fewer deaths a minute than the median win 75% of games; with more, 29%.
Ivern junglers with less time spent dead than the median win 73% of games; with more, 31%.
Ivern junglers with above-median objective damage a minute win 80% of games; below it, 24%.