Playstyle
60 games
Playstyle radar
60 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
65
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Frontline
Damage soaked and mitigated for the team
40
of 100
Utility
Healing, shielding and lockdown for allies
28
of 100
Mechanics
Skillshots landed and dodged, casting tempo
64
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for ARAM players. The strengths below are where the margin is widest.
Not a priority
Strengths
Kills / min
0.77 vs 0.56
77 of 100 against ARAM players, and it matters: the better half of ARAM players wins 56% of games, the other half 44%.
Multikills / game
3.43 vs 2.00
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 55% of games, the other half 46%.
Ability casts / min
12.2 vs 9.6
79 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Identity
Carry
The team's damage runs through them.
Among ARAM players, damage leads at 66 of 100, built on 1736 damage a minute and 23% team damage share. Utility trails at 28, with 5 ally heal + shield a minute.
Among ARAM players