Playstyle radar
60 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
2
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
60 gamesVisionStart here
Vision score / min
0.57 vs 1.97 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
52% vs 62% typical
Be at every fight your team takes; a support's value is presence.
Vision
Control wards / game
0.0 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Solo kills / game
0.2 vs 0.1
78 of 100 against Yuumi players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 66 of 100, built on 0.21 deaths a minute and 9% time spent dead. Vision trails at 2, with 0.3 wards cleared a game.
Among supports
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
This season, in your wins 0.74, in your losses 0.65 · 42W 46L
Yuumi supports with above-median kill participation win 55% of games; below it, 39%.
This season, in your wins 46%, in your losses 43% · 42W 46L
Yuumi supports with above-median control wards a game win 53% of games; below it, 42%.
This season, in your wins 0.0, in your losses 0.0 · 42W 46L