Playstyle
15 games
Playstyle radar
15 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
20
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
15 gamesAggressionStart here
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Farming
Gold / min
379 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 60 of 100, built on 0.21 deaths a minute and 11% time spent dead. Vision trails at 21, with 0.8 wards cleared a game.
Among top laners
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.