Playstyle radar
42 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
42 gamesAggressionStart here
Solo kills / game
1.5 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
421 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
6.4 vs 8.8 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.3 vs 0.6
84 of 100 against Diamond Zed players, and it matters: the better half of Zed mid laners wins 68% of games, the other half 35%.
Time spent dead
9% vs 11%
71 of 100 against Diamond Zed players, and it matters: the better half of Zed mid laners wins 64% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 70 of 100, built on 8% time spent dead and 0.18 deaths a minute. Vision trails at 31, with 0.7 control wards a game.
Among mid laners
Zed mid laners with above-median solo kills a game win 62% of games; below it, 39%.
In your wins 2.0, in your losses 0.9 · 22W 20L
Zed mid laners with above-median gold a minute win 68% of games; below it, 32%.
In your wins 442, in your losses 361 · 22W 20L
Zed mid laners with above-median turret plates a game win 76% of games; below it, 27%.
In your wins 7.7, in your losses 3.1 · 22W 20L