Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
73
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
16 gamesObjectivesStart here
Objective damage / min
224 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Turret plates / game
6.5 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Deaths / min
0.17 vs 0.21
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
Time spent dead
9% vs 11%
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
CS / min
7.9 vs 7.2
79 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 76 of 100, built on 8.0 CS a minute and 79.3 CS at 10 min. Objectives trails at 40, with 7.9 turret plates a game.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.