Playstyle
11 games
Playstyle radar
11 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
37
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Frontline
Damage soaked and mitigated for the team
14
of 100
Utility
Healing, shielding and lockdown for allies
43
of 100
Mechanics
Skillshots landed and dodged, casting tempo
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesAggressionStart here
Kill participation
63% vs 68% typical
Follow every engage and stay in poke range so no fight happens without you.
Mechanics
Ability casts / min
8.0 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Multikills / game
1.55 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Not a priority
Strengths
Skillshots hit / min
3.8 vs 2.2
88 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, mechanics leads at 52 of 100, built on 3.8 skillshots hit a minute and 2.9 skillshots dodged a minute. Frontline trails at 14, with 15% damage taken share.
Among ARAM players
ARAM players with above-median kill participation win 53% of games; below it, 47%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median multikills a game win 55% of games; below it, 46%.