Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
16 gamesVisionStart here
Vision score / min
1.84 vs 2.39 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.6 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Turret plates / game
5.0 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
Time spent dead
7% vs 9%
76 of 100 against supports, and it matters: the better half of Gold supports wins 64% of games, the other half 34%.
First blood rate
11% vs 3%
74 of 100 against supports, and it matters: the better half of Gold supports wins 54% of games, the other half 49%.
Heals + shields / min
307 vs 104
82 of 100 against supports, and it matters: the better half of Gold supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 8% time spent dead and 0.19 deaths a minute. Damage trails at 23, with 12% team damage share.
Among supports
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.
Gold supports with above-median control wards a game win 53% of games; below it, 47%.
Gold supports with above-median turret plates a game win 76% of games; below it, 24%.