Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
12 gamesFarmingStart here
CS at 10 min
59.5 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.4 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
0.5 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Kills / min
0.31 vs 0.22
87 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Solo kills / game
4.7 vs 3.0
85 of 100 against Sett players, and it matters: the better half of Sett top laners wins 60% of games, the other half 40%.
Damage / min
1063 vs 844
87 of 100 against Sett players, and it matters: the better half of Sett top laners wins 59% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 78 of 100, built on 968 damage a minute and 25% team damage share. Vision trails at 30, with 0.3 control wards a game.
Among top laners
Sett top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Sett top laners with above-median CS a minute win 57% of games; below it, 43%.
Sett top laners with above-median epic monsters a game win 70% of games; below it, 33%.