Playstyle
41 games
Playstyle radar
41 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
41 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
1.4 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Time spent dead
8% vs 12%
85 of 100 against top laners, and it matters: the better half of Diamond top laners wins 62% of games, the other half 33%.
Deaths / min
0.16 vs 0.22
84 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
CS / min
7.9 vs 7.1
82 of 100 against top laners, and it matters: the better half of Diamond top laners wins 55% of games, the other half 40%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 55 of 100, built on 57.9 CS at 10 min and 6.7 CS a minute. Aggression trails at 36, with 0.8 solo kills a game.
Among top laners
Diamond top laners with above-median epic monsters a game win 67% of games; below it, 31%.
In your wins 1.5, in your losses 0.7 · 18W 23L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 0.8, in your losses 0.8 · 18W 23L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.21, in your losses 0.18 · 18W 23L