Playstyle
38 games
Playstyle radar
38 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
71
of 100
Damage
Damage per minute and share of the duo's damage
55
of 100
Frontline
Damage soaked and mitigated for the duo
48
of 100
Utility
Healing and shielding for the duo
27
of 100
Control
Crowd control uptime and immobilizations
82
of 100
Mechanics
Skillshots landed and dodged
72
of 100
What to work on
38 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
18 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
18 vs 51 typical
Keep the heal for the moment the opponent commits.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
CC seconds / min
4.2 vs 2.1
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Top-2 rate
53% vs 33%
78 of 100 against Arena players. Keep it; it is part of how the games get won.
Skillshots hit / min
1.4 vs 0.7
82 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 82 of 100, built on 4.2 CC seconds a minute and 43.6 immobilizations a game. Utility trails at 27, with 18 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 26, in your losses 9 · 20W 18L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 26, in your losses 9 · 20W 18L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 10%, in your losses 10% · 20W 18L