Playstyle
29 games
Playstyle radar
29 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
56
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
29
of 100
Control
Crowd control uptime and immobilizations
46
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
29 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Utility
Ally heal + shield / min
21 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
21 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 65 of 100, built on 3358 damage mitigated a minute and 12% damage taken share. Utility trails at 29, with 21 ally heal + shield a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 2.2, in your losses 1.3 · 13W 16L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 24, in your losses 19 · 13W 16L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
In your wins 24, in your losses 19 · 13W 16L