Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
54
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
60 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Vision score / min
2.87 vs 2.52
75 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
First blood rate
16% vs 0%
83 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 60 of 100, built on 2.87 vision score a minute and 6.5 wards cleared a game. Survivability trails at 41, with 10% time spent dead.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.