Playstyle
47 games
Playstyle radar
47 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
47 gamesVisionStart here
Control wards / game
4.1 vs 5.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kills / min
0.05 vs 0.06 typical
Follow the carry's all-in with your own damage instead of only peeling.
Strengths
Deaths / min
0.14 vs 0.21
92 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 72% of games, the other half 32%.
Time spent dead
6% vs 8%
84 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 70% of games, the other half 34%.
Ally heal + shield / min
138 vs 97
87 of 100 against Thresh players, and it matters: the better half of Thresh supports wins 58% of games, the other half 46%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 83 of 100, built on 0.16 deaths a minute and 7% time spent dead. Aggression trails at 33, with 0.07 kills a minute.
Among supports
Thresh supports with above-median control wards a game win 55% of games; below it, 49%.
In your wins 4.4, in your losses 3.6 · 25W 22L
Thresh supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.07, in your losses 0.07 · 25W 22L