Playstyle
27 games
Playstyle radar
27 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
47
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Frontline
Damage soaked and mitigated for the team
73
of 100
Utility
Healing, shielding and lockdown for allies
73
of 100
Mechanics
Skillshots landed and dodged, casting tempo
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
27 gamesSurvivabilityStart here
Deaths / min
0.63 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Damage
Damage / min
1225 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.48 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Immobilizations / game
41.4 vs 26.4
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Heals + shields / min
136 vs 31
72 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2100 vs 1333
80 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 73 of 100, built on 2100 damage mitigated a minute and 22% damage taken share. Damage trails at 23, with 16% team damage share.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.56, in your losses 0.67 · 11W 16L
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1316, in your losses 1162 · 11W 16L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.53, in your losses 0.45 · 11W 16L