Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
last 60season400 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.9 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
59 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Wards cleared / game
9.5 vs 7.5
77 of 100 against supports. Keep it; it is part of how the games get won.
Team damage share
13% vs 10%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 57 of 100, built on 8.2 wards cleared a game and 2.50 vision score a minute. Objectives trails at 25, with 101 objective damage a minute.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.5, in your losses 0.6 · 201W 199L
Master+ supports with fewer deaths a minute than the median win 70% of games; with more, 34%.
This season, in your wins 0.16, in your losses 0.27 · 201W 199L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 177, in your losses 76 · 201W 199L