Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
13
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
16 gamesObjectivesStart here
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.54 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.7 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Objective damage / min
538 vs 406
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Kills / min
0.25 vs 0.20
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Turret plates / game
12.4 vs 10.4
70 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 58 of 100, built on 24% team damage share and 851 damage a minute. Vision trails at 12, with 0.56 vision score a minute.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.